Kod:
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a taming elemental corpse" )]
public class TamingElemental : BaseCreature
{
[Constructable]
public TamingElemental () : base( AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
Name = "a taming elemental";
Body = 159;
BaseSoundID = 278;
SetStr( 1000, 1100 );
SetDex( 1000, 1000 );
SetInt( 1000, 1000 );
SetHits( 10000, 11000 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 0;
MinTameSkill = 0;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 5 );
}
public override int TreasureMapLevel{ get{ return 5; } }
public TamingElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}