Çalışıyordur. Hepsini kendi serverımdan veriyorum..
Kod:
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class BlessTarget : Target // Create our targeting class (which we derive from the base target class)
{
private ItemBlessDeed m_Deed;
public BlessTarget( ItemBlessDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature
{
if ( target is BaseWeapon )
{
BaseWeapon item = (BaseWeapon)target;
if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage( 1045113 ); // That item is already blessed
}
else if ( item.LootType != LootType.Regular )
{
from.SendLocalizedMessage( 1045114 ); // You can not bless that item
}
else
{
if( item.RootParent != from ) // Make sure its in their pack or they are wearing it
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage( 1010026 ); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
}
else if (target is BaseArmor)
{
BaseArmor item = (BaseArmor)target;
if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage( 1045113 ); // That item is already blessed
}
else if ( item.LootType != LootType.Regular )
{
from.SendLocalizedMessage( 1045114 ); // You can not bless that item
}
else
{
if( item.RootParent != from ) // Make sure its in their pack or they are wearing it
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage( 1010026 ); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
}
else if (target is BaseJewel)
{
BaseJewel item = (BaseJewel)target;
if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage( 1045113 ); // That item is already blessed
}
else if ( item.LootType != LootType.Regular )
{
from.SendLocalizedMessage( 1045114 ); // You can not bless that item
}
else
{
if( item.RootParent != from ) // Make sure its in their pack or they are wearing it
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage( 1010026 ); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
}
else if (target is BaseClothing)
{
BaseClothing item = (BaseClothing)target;
if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage( 1045113 ); // That item is already blessed
}
else if ( item.LootType != LootType.Regular )
{
from.SendLocalizedMessage( 1045114 ); // You can not bless that item
}
else
{
if( item.RootParent != from ) // Make sure its in their pack or they are wearing it
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage( 1010026 ); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
}
else
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
}
}
public class ItemBlessDeed : Item // Create the item class which is derived from the base item class
{
[Constructable]
public ItemBlessDeed() : base( 0x14F0 )
{
Weight = 1.0;
Hue = 1109; //change hue
Name = "an item bless deed";
LootType = LootType.Blessed;
}
public ItemBlessDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
{
if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage( "What item would you like to bless, choose wisely" ); // What item would you like to bless? (Clothes Only)
from.Target = new BlessTarget( this ); // Call our target
}
}
}
}